Flame is a modular Flutter game engine that provides a complete set of solutions for games. Provides you with a simple implementation of the game cycle and the necessary functions that you may need in the game, like input, images, sprites, animation, collision detection, and a component system, which is called Flame Component System (abbreviated FCS).
ButtonComponentbacked by two
SpriteButtonComponentbacked by two
- Allow more flexible construction of
EffectControllers and make them able to run back in time
- Replace old effects system by new one
updateTreeto follow the
Parallax.loadwith different loading times
- Fix render order of components and add tests
HitboxCirclewhen component is flipped
MoveAlongPathEffectcan now be absolute, and can auto-orient the object along the path
ScaleEffect.bynow applies multiplicatively instead of additively
- Remove web fallback for
drawAtlasin SpriteBatch, but added flag
useAtlasto activate it
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